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Marco Alberto Mendoza Pérez Claudia Mendoza Pérez

Abstract

The use of technology has become more important and indispensable in our lives and
in most of the activities we carry out daily, in the educational sector it helps us train ourselves
in any discipline. The subjects of Artificial Intelligence and Mobile Programming are part of
the Computer Engineering and Master's Degree Programs in Computer Science, which are
taught at the Centro Universitario Valle de Chalco, of the Universidad Autónoma del Estado
de México. To carry out this research, the Challenge Based Learning methodology was used
as a teaching and learning strategy. It is intended that students acquire knowledge,
techniques, abilities, skills, attitudes and aptitudes by carrying out a challenge collaboratively
in the visual programming environments Scratch and mBlock. For this, two didactic
sequences and two challenges for classes were designed and implemented. face-to-face,
aimed at meaningful learning in programming challenges of artificial intelligence and basic
mathematics content with the help of mobile programming. In the classes of these two
subjects, the teacher explained how to program applications in Scratch and mBlock, then
asked the students to propose, construct and present a challenge along with its documentation,
and apply a questionnaire to know the points of view and the learning achieved by external
users and classmates.

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