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Marco Alberto Mendoza Perez

Abstract

In the wake of the COVID-19 Pandemic, the ways of teaching and receiving classes
changed radically. The subjects of Fundamentals of Robotics and Artificial Intelligence are
part of the Curriculum Map of the Computer Engineering career, which is taught at the Centro
Universitario (CU) Valle de Chalco, belonging to the Universidad Autonoma del Estado de
Mexico (UAEM). Before the Pandemic, the conceptual contents of robotics and artificial
intelligence were taught in the Classroom, and in the Electronics and Control Laboratories
the procedural contents by means of the realization of practices and projects that
contemplated from the assembly to the implementation of programs in robotics kits.
Currently it is not possible to use them, but it is proposed to use the Project Learning
Methodology as a teaching-learning strategy. Two didactic sequences were developed for
online classes on Fundamentals of Robotics and Artificial Intelligence; for students to acquire
knowledge, techniques, abilities and skills by collaboratively carrying out a project in the
visual programming language Scratch. In online classes of these two subjects, the teacher
explained how to program applications in Scratch, later he asked the students to prepare and
present a project along with their documentation and application of a questionnaire in form
to know the points of view and learning achieved by their classmates

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Keywords

Artificial Intelligence, Learning through projects, Robotics Fundamentals, Scratch, Situated learning, Teaching-learning strategy

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Citation Format
How to Cite
Mendoza Perez, M. A. (2022). I. SITUATED LEARNING THROUGH ROBOTICS AND ARTIFICIAL INTELLIGENCE PROJECTS WITH SCRATCH. Revista Diálogos Interdisciplinarios En Red - REDIIR, 7(1), 1–17. https://doi.org/10.34893/rediir.v7i1.395
Section
Artículos Científicos